55 Things you need to know about Tournament Poker

Texas Hold'em mathematician Bruce Winter illustrates in his new book the kind of application and stretch of math principles that can take your game to The Next Level.

 




Published: October 2017
ISBN-13: 978-0648194408
Format: Paperback / Kindle
Pages: 229

A quick reference guide designed to increase knowledge with minimum reading through short factual components.

Bruce gives explicit, valid, easy to understand, and mathematically backed reasons why his formulas work! He coaches and prepares you for the task ahead and provides a unique and qualified method for you to accurately assess your own true and present level of poker-playing ability.

Whatever that level is ... this book, packed full of vital information, will lift your game to new heights.



$12.95 Amazon Prime
Gift-wrap available.

$4.95 Kindle Store

 

COMPONENTS 1 – 10

1. Flush draw. Facts and misconceptions
2. When the flop cards are of the same suit
3. An Ace is not the most dangerous card on the flop!
4. Bet when you are behind. Yes or No?
5. Why you should seldom raise Pre-flop with A-K
6. The 10% Factor
7. A puzzling misconception
8. Punishing draw-hand players with aggressive bets
9. What's the difference?
10. K-9 versus A-J ... The comparison

COMPONENTS 11 – 20

11. Are there 169 possible two-card hands?
12. An example of how maths can lead people astray
13. Expectation-Positive? ... Expectation-Negative?
14. Ace versus Ace ... The odds of it happening
15. Survival Mode
16. Hands that contain a seven or lower
17. Formula v. Strategy
18. Every two-card hand holds equity in a pot
19. Pot stealing is a maths configuration
20. Arriving at your destination

COMPONENTS 21 – 30

21. The 'Law of Attraction'
22. The link between low connectors and position
23. It takes an old dog for a hard road?
24. Tightly controlled aggression
25. Just like Real Estate, poker is ...
26. The Fear Register
27. Scare-cards hitting the flop
28. The results of a comprehensive computer test
29. The rubbery side of odds and percentages
30. The computer test ... a closer look

COMPONENTS 31 – 40

31. Look at the trees ... not the forest
32. How good a player do you consider yourself to be?
33. A-Q suited is not a top 10 hand
34. Your journey to the final table
35. The All-in debacle
36. Hand-grouping totally destroys the status of a K-9!
37. How strong are pocket nines?
38. With aces, two pair or trips
39. 10 key Hold'em stats
40. The stats related to board pairs

COMPONENTS 41 – 50

41. The Hold'em Times Table
42. Identify precisely what the problem is ... and fix it!
43. Starting hand requisites
44. Pot size, position and post-flop pressure
45. When coin-flips rule
46. The Riffle Shuffle
47. A missing Ace
48. What do we know about the players at our table?
49. Home Game Cheats
50. The odds against being dealt a specific hand

COMPONENTS 51 – 55

51. How many outs does your hand have
52. The reason for my dislike of low cards
53. What would you consider to be the worst hand?
54. The shortest component in the book
55. You hold the keys